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Announcements & News

Posted by: groundpounder1, February 28, 2012, 07:20:24 AM
Replies: 0

Board: Announcements
Views: 257

xxTeam stacking and General fair play
Posted by: groundpounder1, February 28, 2012, 07:20:24 AM
Replies: 0

Board: Announcements
Views: 257

Team-stacking and fair play thinking

Lately there has been a drastic increase in the amount of players feeling it is perfectly acceptable to teamswitch to the winning side in game, or generally do things most people, us included, consider not in keeping with the fair play attitude and enjoyable environment we have all striven to cultivate.

This has become such an issue of late that it has been decided we need to tackle this subject and make people more aware that this kind of thing will not be tolerated.

To those of you who may not realise what you are doing is wrong, that is no defence. Obviously leniency will be shown to an extent, this is a game server, one we wish to keep a good place to be, but noone is above these rules, new players or seasoned VIP pro's alike. Punishments WILL be doled out relating to this behaviour if it is seen happening.

In anticipation of any questions some of you may have, and to clear up the thinking behind some actions, the do's and don'ts and the things that are acceptable, we shall cover some topics below.


"I was swapping team to play with a friend/friends" - This is a no-no. If you wish to play with a friend, do it at the BEGINNING of a round. Or wait till the next round. Alternatively, seeing as mostly the losing team players start to leave, the friend on the winning team switches to the losing team to play together.
In most circumstances, if you ask an admin (there is usually always one present) they will in most cases be happy to judge the game situation, and switch friends/clanmates to the same team. Beyond getting permission from an admin, this is not a good enough excuse to be team switching to the stronger side, and will be subject to punishment if seen.

"I was switching to snipe/my team were not pushing forward/were noobs/the US AA gun is overpowered I want to fly" - This frankly is an even more abhorrent excuse than the one above and the actions of someone we would rather not have on the server at all. Changing team for any of the above reasons or any other variant is no excuse. We as GDZ members/admins do NOT switch to the winning team. The good fair minded regular players do NOT switch to the winning team. What we do is take the loss and go down fighting.

If your team is full of "noobs" show them how to push, where to push, attack, attack, sneak, get men to spawn on you, be constructive, not destructive. We all want to win, but sometimes it isn't gonna happen. Make the best of it. Help the team or sit back and take the loss. Don't switch and make it worse.

"I didnt know there was a rule against it"- This is marginal. Even if we DO believe you, it will still not curry you any favour. You don't have to be a veteran, a great player or anything of the sort to have a common sense of decency and fair play, and to know that  switching to the winning team to join in the slaughter is not the way to behave.

That covers the basics I feel. Naturally there will be things I have not covered, but just assume that for the most part, regardless of the above, it will probably NEVER be a good enough excuse you give, or feel you have, for team-stacking. So just don't do it!

Do not see this as some be all and end all strict regime change/rule set. We are very fair minded and lenient regarding a lot of what happens in the server, and we tend to let a lot of things slide as and when necessary. It has just gotten to the point people seem to think this is an ok thing to do whenever you don't like how things are going, and it isn't.

We all want a good game, whether to relax, have fun, or go hardcore and get awesome scores. But you must accept that your needs are not above the needs of others. A fair, even sided game where noone is rage quitting and its action packed base swapping hectic stuff, is much more enjoyable than stomping a team full of lesser skilled players into the ground.
Just use your common sense, take the game as it comes and have fun.





Posted by: Robba, September 06, 2011, 03:57:38 PM
Replies: 6

Board: Announcements
Views: 1403

xxVIP Slots for rent: BC2
Posted by: Robba, September 06, 2011, 03:57:38 PM
Replies: 6

Board: Announcements
Views: 1403

VIP slots cost 3 Euros Per-Month, with a minimum payment of 2 months (please bear in mind paypal transfer costs!)
Currently, there are 3 slots available for rent on the Heavy Metal server.

Note: VIP slots also come with no sniper rifle restrictions.
(Server will warn you that a limit is in place, but unlike other players, you will not be punished for spawning with a sniper rifle)


Note: As you know, when you enter as VIP you kick a player. If you are having problems with crashes, or disconnections, every time you re-enter the server you kick another player.  VIP's are asked to be considerate if they are having these issues, and ask to be removed from the VIP list until the issues are resolved to prevent excessive un-needed kicks of random players.
Your VIP slot can be frozen until you are happy you have fixed the problem.
VIP players seen by an admin constantly re-entering the gameserver in one game will have their VIP slot frozen until they demonstrate they have rectified the problem.


If you want a VIP slot, Please make the appropriate payment via the donation button, or paypal block on the left. and post here.


Heavy Metal VIP list
Code: [Select]
superbibor
multiplayer2
IceWolf9362
Jeany of Death
PiKu86
Bormanishko
groundpounder1
thegroundpounder
ChristianSpky
koyrsy[gr]
emiliorigr
ClassyJack
deathrun609
Slippy_The_Duke


Payments and date for reference.
Goundpounder1.............. 17.00 EUR » 05-01-2012.....Exp Sometime in the distant future.
IceWolf9362.....................16.00 EUR » 08-01-2012.....Exp 15/06/2012
Jeany of Death.................15.00 EUR » 15-01-1012.....Exp 15/06/2012
PiKu86 .............................15.00 EUR » 15-01-1012.....Exp 15/06/2012
RaVneN_dk.......................10.00 EUR » 03-01-1012.....Exp  20/04/2012
ChristianSpky......................15.00 EUR » 20-04-2012.....Exp 20/09/2012
Bormanishko.....................10.00 EUR » 03-01-2012.....Exp 07/06/2012
ClassyJack........................10.00 EUR » 06-03-2012.....Exp 06/06/2012
Eagle_1951......................10.00 EUR » 01-01-2012......Exp 07/04/2012
koyrsy[gr].........................15.00 EUR » 25-02-2012......Exp 25/07/2012
emiliorigr...........................15.00 EUR » 25-02-2012......Exp 25/07/2012
deathrun609.....................10.00 EUR » 13-05-2012......Exp 13/08/2012
Slippy_The_Duke..............15.00 EUR » 17-05-2012......Exp 17/10/2012
Posted by: RaVneN_dk, February 22, 2012, 05:18:35 PM
Replies: 0

Board: Announcements
Views: 316

presentVIP competition - Reloaded
Posted by: RaVneN_dk, February 22, 2012, 05:18:35 PM
Replies: 0

Board: Announcements
Views: 316

VIP competition - Reloaded



Wednesday the 29'th of February 2012 will be the day a new era of VIP competition events is launched.

Every single week we will give away 1 week VIP access to our Battlefield Bad Company 2 server.



We know that most people play on weekends, which is why the competition starts and ends on a Wednesday.

To facilitate this new competition, we have started a secondary stats service. Scores will be reset every Wednesday at event-end.
If you want to keep track of the competition scores, here is the commands:
  • !vipstats [weapon name]
  • !viptop10 [weapon name]        <<This one you will mostly be using

Now ... Go check out the upcoming events
http://forum.gravediggaz.org/index.php/board,87.0.html
[or click 'Forum' on the menu-bar and search for 'Competitions' on the board]



And don't worry.
The stats system that you already know, will keep on running, as if nothing ever happened !
Posted by: groundpounder1, July 30, 2011, 12:23:56 AM
Replies: 1

Board: Announcements
Views: 773

xxBFBC2 server rules of engagement [R.O.E]
Posted by: groundpounder1, July 30, 2011, 12:23:56 AM
Replies: 1

Board: Announcements
Views: 773

GDZ Server rules etiquette and general expectations.

In Dutch


This is a brief but hopefully useful broad roundup of our server rules, expectations and other relevant info for all players joining either of our two servers.

Firstly the admins. We have numerous people who as well as wanting to play and enjoy the game, dedicate a lot of in game and non-game time ensuring YOU have a good experience and need not worry about who is or isn't hacking, who is flouting the rules we have in place (we'll get to those later) or who is just generally causing the gaming experience to be unpleasant in any way for others. There is almost ALWAYS one or another of us on the servers at any given time so any problems look about for anyone with a [GDZ] tag, if they are not an admin, they will almost certainly be able to contact very quickly, someone who is and the matter will be resolved.

In the unlikely event there is a problem and you feel there is no-one around you can contact about the issue, dropping by this website and putting a note in the chat feature at the top of the page or in the forum itself will be sufficient for an admin to see it within a short time, and get back to you.

On the flip side if you have been banned or punished by one of our team, do not hesitate to come to the website too and make your feelings known. ANY complaint, even against an admin or [GDZ] player, is taken seriously and will be looked into at any request from a player.

Mistakes can be made on our part, we are but human, but rest assured that we strive to work against false bans by doing extensive research on suspect players before taking action. Admins watch players in game, check anti-cheat sites and endeavor to ensure that if you are punished, it is deserved.


Our servers both stream live to PBB and GGC as well as having updated community driven checklists and links to official player cheat name lists to ensure games are as cheat free, fair, and enjoyable as possible.


The rules

These are the main rules we have in place. Most are automatically enforced by the server and are non-negotiable.

1) No baserape/Spawnkill - This isn't fun for anyone. Gaming is meant to be fun and the best fun is when its back and forth, hectic and exciting. There are a lot of new players constantly joining this game and ours is a noob friendly server. We don't want to see a team penned back into their base, no flags capped, and then on top of that half the enemy team in their deployment killing instantly as they respawn. This rule is auto enforced. Kill someone in the enemy deployment & you will be auto killed. Do it more than once & you are open to a ban.

2) Stay OUT of enemy mainbase - Just an extension of the above. There is no reason you should ever be in the enemy deployment. It is un-capturable and therefore of no use to anyone unless their only aim is to play unfairly. Fairness is key to us. If the enemy has unused vehicles in their base they are already at a disadvantage if your own team is using all their OWN assets.

3) No stealing vehicles from enemy deployment - This is just a follow on from the above rule, both teams are fairly evenly matched in regards to vehicles and equipment. You do not need to drive to the enemy mainbase and steal their chopper. Again, this isn't fun or fair.
There are other servers who endorse this tactic. We don't. Stealing an enemy vehicle is perfectly fine if they abandon it anywhere outside the main deployment. That's fair game and their loss.

4) CG/RPG/40mm Grenade on infantry is allowed - Not so much a rule as just a nod to the fact that this is a war game. Anything that kills is legitimate to use. The constant whining about what weapon you get killed with is silly and frankly annoying. A sniper rifle can be one hit kill. A shotgun can be one hit kill. But an explosive is somehow frowned upon. Live with it. Suck it up and if the same guy keeps blowing you to pieces, pull out your own CG and hit him in the kneecaps with it. Its insanely funny to blow people up and ultimately we're all here to have fun. If you disapprove of the rule take out your frustrations on our clan members by smashing them in the face with an rpg from 5 feet away.

5) Max 5 snipers per team -
                            6 players on server - limit reduced to 2 per team
                            11 or less - 3 are allowed
                            14 players on server - 4 are allowed
                            anything above this the full 5 are allowed

It's important to stress firstly this is a limit on the actual sniper rifles, not the recon kit in general. Any amount of recon kits can be used,
our overall feeling is that too many long distance sniping contests harm the game in general. Heavy metal has lots of vehicles.
LOTS. And the middle base is the key to the game. Its all well and good sniping and picking men off from distance, but if there is a pitched battle for the middle ground you need bodies in there helping, being a spawn point for others to get back into the action quickly, keeping a presence, harassing the enemy. 16 men all in the thick of the action will ALWAYS beat 5 men at the objective and 11 sniping from Venus. Its fun to play as a sniper but we feel a reasonable limit is needed to keep the balance between a competitive game for everyone, and fulfilling the lone wolf mentality of others. 5 snipers in a team of 16 is nearly a third and that is plenty. We hope you agree.

6) Chopper restrictions in empty servers - This rule may not be loved by some, but on the whole it is much better for the game. When the teams are less than 5 v 5 anyone killing someone with a helicopter is auto killed warned by the server. It is just a way to remind someone in a chopper totally annihilating the enemy team from the air when they only have 5 players to begin with, and more than likely have very little chance to shoot down the heli as well as protect or capture a base is very tiresome. We feel this will cause an already nearly empty server to become totally empty. The aim is to get people to join, not make the ones already there leave because they cannot even move.


7) Racism/General abuse - No excuse for it. Ever. Whatever your own world views or opinions, a game where we all want to have fun is not the place to air them. There is an auto ban system in place for any racially motivated words typed into the chat. Yes these include misspellings and or any other attempt to get around saying such things. We are not a Christian server, but there is a vast gulf of difference between a little bad language, an expression of frustration, and abusing other players. Lets all play nice.

On the whole these rules are there for everyones benefit. Just use your common sense and think before you say/do something. If any of this was happening to YOU, how long would you stay? We're all mostly adults or can behave like one at least. Play the game shoot some people in the face, and have fun.

The Gravediggaz team.
Posted by: groundpounder1, July 29, 2011, 11:50:39 PM
Replies: 0

Board: Announcements
Views: 512

xxIn-game Player Commands
Posted by: groundpounder1, July 29, 2011, 11:50:39 PM
Replies: 0

Board: Announcements
Views: 512

General in-game player commands


BFBCS stats

These commands provide an in-game interface to the bfbcs.com website so players on the server can pull up their own global stats or any other players.
placing the ! symbol or the @ symbol before these will garner different results.

! before a command is the "gloating" response. This will show the results of your query to everyone in game.

@ before a command is the private query and will make the results only visible to you.


Commands

[@,!]bfbcs - Gives a summary of your own stats

[@,!]bfbcs [playername] - Gives a summary of another player

[@,!]bfbcs [playername] [stat] - Information about a weapon/vehicle/etc for a given player. For example !bfbcs grendel ump will give stats for that
players use of the UMP 45 gun.

[@,!]bfbcs [playername1] vs [playername2] - Gives the stats of the two given players comparitively.

[@,!]bfbcs [playername1] vs [playername2] [stat] - Compares player1 to player2 on a particular weapon/vehicle/etc stat.


Map commands

@rotation - Usable by all players. Will list all available maps in the current servers rotation.

@shownextmap - usable by all players. Will show which map will be next in the rotation. If the nextmap is another round the output will show that.

@gamemode - usable by all players. Will list all available gamemodes in the current server.


General in-game commands

@stats - Tells the Player their own stats for just the current server.

@rank - Tells the Player their own overall rank in comparison to every other player who has completed at least a round on the server.

@session - Tells the Player their own data for the current period of time they have been logged into the server.

@top10 - Tells the Player the Top ten all time players on the server.

@stats [WeaponName] - Tells the Player their own weapon stats for the specific Weapon on the current server.

@rank [WeaponName] - Privately Tells the Player their own Weapon stats for the specified weapon.

@top10 [WeaponName] - Privately Tells the Player the Top10 Player for the specific Weapon on the server.

@dogtags - Privately Tells the Player his Dogtagstats for the server.


Votebans and votekicks

[@,!]voteban [PlayerName] [Reason] - Starts a Voteban.

[@,!]votekick [PlayerName] [Reason] - Starts a Votekick.

[@,!]vote [yes/no] - To vote for or against a Player.

[@,!]vote cancel - To cancel a you started (Only the player who started the vote can cancel his vote).


New Report function

This is the new report function for players to contact an admin via an email message in the case of anything untoward going on in game and no admin presence at the time

[@,#,!]report [PlayerName] [Reason] - Send an Email to an Admin with the Reported Player and who has reported him.

[@,#,!]admin [Reason] - Send an Email to an Admin.